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T-Splines for RhinoModeling Tools"Designers will no longer have to choose between incompatible modeling technologies. They are free to use whichever method delivers the best results in the shortest amount of time. And T-Splines is the bridge which finally makes it possible. T-Splines is an indispensible tool, whether you are modeling for animation or for manufacturing." --Jonah BarnettBox ModelingBox modeling is a method where the designer pulls on and extrudes basic shapes to quickly rough out the final model. T-Spines makes this technique available for the first time in a NURBS compatible method. Box modeling can begin from a single primitive, like a cube, or by deriving a T-Spline model from polylines. SkinningWith T-Splines, you can easily make any organic model, even with holes and legs, as a single surface from exact input curves--without fillets, blends, or trims. This makes the surface easier to keep smooth and to edit. Optimized LoftingWhen you loft a T-Spline surface, your input curves can each be optimal for the curvature they are describing--you don't need to worry about how their control point count will interface with the control points of the other curves in the loft. T-Splines will isolate the detail and generate a surface with control points just where you need them. Local DetailAll T-Splines objects can be fine tuned by added one control point at a time--no need to add whole rows or columns of control points at once! |
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