T-Splines for Rhino gives designers optimal modeling control with machine precision.
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Benefits
Modeling control T-Splines introduces unsurpassed control to surface modeling, allowing designers to more quickly create complex surfaces and manipulate them with ease, yielding reductions in modeling workflow times of 20-30%.
Compatibility 100% loss-less conversion of T-Splines surfaces to NURBS, as well as conversion of polygonal meshes to T-Splines, ensures full industry compatibility and seamless integration in your design process.
Value T-Splines combines modeling methods in one application that were previously only available separately.
Surface quality T-Splines surfaces are watertight by default and very easy to smooth, making them ideal for offsetting and manufacturing.
Features
Modeling T-Splines brings new ways of modeling to Rhino, including box modeling (a popular technique used in high-end animation), creating entire models at once from curves, and optimized lofting. Details...
Translating Subdivision surface and polygonal models can be converted into industry standard NURBS by the push of a button. Details...
Editing T-Spline models are easy to edit. New tools include adding local control points for optimal detail, deleting partial rows of control points to smooth the surface, adding local creases, and merging surfaces to eliminate gaps. Rhino editing commands also work on T-Spline objects. Details...
Workflows
T-Splines ushers four new modeling workflows into Rhino:
Subdivision style box modeling
Converting mesh files to NURBS
Creating entire models at once from curves
Merging NURBS surfaces
Each of these workflows brings flexibility enjoyed inside animation modeling programs into the precise manufacturing enviroment of Rhino. Details...