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tutorials
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| Image 1. In modeling it is best to keep in mind the end product. In converting to subdivision surfaces, you want to avoid triangles. T-Spline detail is added before the conversion and unwanted detail can then be deleted. | ![]() |
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2. Increase
resolution where
needed and continue the loops to the edges where they can be deleted
later. |
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3. Convert to
Tsplines by
using TSpline\Convert from Poly. |
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4. RMouse on the
model and
select "Deletable Edges". Delete unnecessary geometry. You can delete any bolded pair of edges. |
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5. After Deletion. |
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6. Final derezed
version. |
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Tutorial provided by Eric Allen, http://ericmatthewallen.com

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