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TutorialsModeling a mug in T-Splines using creasesby Wielkoslaw StaniszewskiPage 3 ![]() Finally, to add some additional variety to the outside detail, select the middle "isoparm" of one of the ridges and crease it with a sharpness of 10. ![]() ![]() Crease the surrounding edges with a value of 9.5 to maintain sharpness. ![]() Repeat this operation around the cup as depicted. ![]() Loft a simple NURBS handle on the side. ![]() A test render using Maya Software. The glass rendered in
PURE.
Final observations:
T-Splines were a good choice for this project because of
their ability to do local creases. The final object was seamless
(except for the handle) and had minimal
geometry.
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