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Modeling a mug in T-Splines using creases
by Wielkoslaw Staniszewski

Page 3

10_select%20edge.png
Finally, to add some additional variety to the outside detail, select the middle "isoparm" of one of the ridges and crease it with a sharpness of 10.

10a_crease.png

10b_crease_modeling.png
Crease the surrounding edges with a value of 9.5 to maintain sharpness.

10d_nastepny_crease_.png
Repeat  this operation around the cup as depicted.

12_end.png
Loft a simple NURBS handle on the side.

13_rendering.png
A test render using Maya Software.

glass_hdr_3_1.PNG
The glass rendered in PURE.

Final observations: T-Splines were a good choice for this project because of their ability to do local creases. The final object was seamless (except for the handle) and had minimal geometry.

 
 
 
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