Tutorials
Modeling a mug in T-Splines using creases
by
Wielkoslaw Staniszewski
Page 3

Finally, to add some additional variety to the outside detail, select
the middle "isoparm" of one of the ridges and crease it with a
sharpness of 10.

Crease the surrounding edges with a value of 9.5 to maintain sharpness.

Repeat this operation around the cup as depicted.

Loft a simple NURBS handle on the side.

A test render using Maya Software.
The glass rendered in
PURE.
Final observations:
T-Splines were a good choice for this project because of
their ability to do local creases. The final object was seamless
(except for the handle) and had minimal
geometry.