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TutorialsModeling a mug in T-Splines using creasesby Wielkoslaw StaniszewskiPage 2 ![]() Now we will insert more detail on the outside of the model, while preserving the low geometry count inside the model. So instead of inserting a whole isoparm, which would extend along the whole model, we will add local detail. The fastest way to do this with version 1.5 of the plugin is to insert points along the edges of the center horizontal isoparm of the glass. Next, select all of the points simultaneously and click the "Extend T-Junctions" tool repeatedly until the detail has been extended to the top and bottom of the cup. ![]() Crease each of the new "isoparms." ![]() Scale the isoparms inwards. ![]() As before, crease the surrounding "isoparms" to yield sharp edges for the cup. ![]() Set the crease value to 10.0000. ![]() Again, you can play around with scaling the model and changing the crease sharpness to get the detail how you would like it. ![]() ![]() Here is the model to this point. |
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