Tutorials
Modeling a mug in T-Splines using creases
by
Wielkoslaw Staniszewski
Page 2

Now we will insert more detail on the outside of the model, while
preserving the low geometry count inside the model. So instead of
inserting a whole isoparm, which would extend along the whole model, we
will add local detail. The fastest way to do this with version 1.5 of
the plugin is to insert points along the edges of the center horizontal
isoparm of the glass. Next, select all of the points simultaneously and
click the "Extend T-Junctions" tool repeatedly until the detail has
been extended to the top and bottom of the cup.

Crease each of the new "isoparms."

Scale the isoparms inwards.

As before, crease the surrounding "isoparms" to yield sharp edges for
the cup.

Set the crease value to 10.0000.

Again, you can play around with scaling the model and changing the
crease sharpness to get the detail how you would like it.

Here is the model to this point.