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Modeling a t-spline face in Maya
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Begin by modeling a simple polygon face. |
| Next, convert the face to T-Splines. | |
| Split edges and extend the T-junctions around the nose to add local detail. | |
| Add more T-junctions around the lip for additional detail. | |
| Manipulate verticies to form a neck and back of the head. | |
| Add a simple polygon shape for the hair. | |
| Convert the hair to T-Splines. | |
| Add even more detail to the nose, mouth, and eyes by splitting and extending T-junctions. | |
| Add more detail to the edges of the hair. | |
| Tutorial provided by Kate Kuttler |

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