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Modeling a t-spline face in Maya


1 Begin by modeling a simple polygon face.
2 Next, convert the face to T-Splines.
3 Split edges and extend the T-junctions around the nose to add local detail.
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5 Add more T-junctions around the lip for additional detail.
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7 Manipulate verticies to form a neck and back of the head.
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9 Add a simple polygon shape for the hair.
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11 Convert the hair to T-Splines.
12 Add even more detail to the nose, mouth, and eyes by splitting and extending T-junctions.
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16 Add more detail to the edges of the hair.
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Tutorial provided by Kate Kuttler


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