 |
Begin
by modeling a simple polygon face. |
 |
Next,
convert
the face to T-Splines. |
 |
Split
edges and extend the T-junctions around the nose to add local detail. |
 |
|
 |
Add
more T-junctions around the lip for additional detail. |
 |
|
 |
Manipulate
verticies to form a neck and back of the head. |
 |
|
 |
Add
a simple polygon shape for the hair. |
 |
|
 |
Convert
the hair to T-Splines. |
 |
Add
even more detail to the nose, mouth, and eyes by splitting
and extending T-junctions. |
|
|
 |
|
 |
|
 |
Add
more detail to the edges of the hair. |
 |
|
| Tutorial
provided by Kate Kuttler |
|