|Honorable mention: best student project|
Territorial reconfiguration: Jili Huang and Anirudh Dhawan, Los Angeles, CA
Prize: T-Splines T-Shirts.
This project involved rethinking or reconfiguring the territorial domains and processes of ecology and material fabrication in an architectural discipline. The principles of natural stone formations and self organizing biological principles of plant life are studied as a reference from nature combined with the use the new technological tools of digital fabrication such as contour crafting and cnc robotics to research and experiment how we may be able to learn and dynamically reconstruct our territories and attitude towards design. We were interested in how, conceptually, the biological and mechanistic realms could gain new relationships and negotiations between each other.
T-Splines became an integral component and iterative logic to our workflow due to its organic modeling capabilities. The workflow was feedback between computational tools such as Rhinoscript and Grasshopper for their descriptive procedural logic and T-Splines as a tool to create a continuity of flow and bi-furcative smooth topologically driven geometry.
RhinoScript was utilized to generate a cloud of points then distribute the points in a numerical sequence based on their distance from one another. This was then given a bounding 3d boundary, and using grasshopper a series of closed curves were extracted. T-Splines allowed us to get a natural organic surface around each of the closed curves creating a cluster of generative 3D cells in an aggregation. Vray was used to render the morphologies of the system using light cache and irradiance map settings with mapped materials for texture.
3d modeling tools such as T-Splines have offered design a new framework for thinking beyond what is conventionally conceived and strictly ordered from a top-down perspective. It offers some freedom to explore how topological and algorithmically derived spatial geometries can develop through a controlled set of basic rules, with yet a degree of uncertainty to make the outcomes something spectacular and refreshing. It’s also very helpful with complex meshes and nurbs surfaces and it interface is also user-friendly. It invites the user to leave the box and think of new ways to define art, computation, and design.
Overall, good design, good renderings, good use of T-Splines; poor on the function and technical modeling at intersections.
An interesting exploration leaving your imagination to wonder about its potential practical applications in architecture.