Detail and control only where you need it
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Create single surfaces with varying level of detail: Keeping the number of control points to a minimum (to keep a smooth surface) is the first rule of modeling. T-Splines makes this easy to do, by letting you insert single control points instead of a whole row, as required in NURBS.
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Remove unnecessary control points: Simplify and improve editability of your models by removing control points where they are not required. Reduce the number of control points to control your shapes by up to 70%.
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Create local creases: Creating creases that only extend partway across the surface in NURBS is a complex process that involves snapping to curves, and can only be done on the edge of a surface. Local creasing is a trivial operation in T-Splines, and the entire surface remains easily editable.
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