Analysis and production-ready surface models
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Merge NURBS patches: Import and merge NURBS patch models into a single T-Splines surface. Automatically repair gaps and create smooth transitions. Reduce the number of control points required to maintain your model by up to 70%.
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Import polygonal models: Import polygonal models from subdivision modelers and convert them to T-Splines surfaces.
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Export to NURBS: T-Splines surfaces are 100% bi-directionally compatible with NURBS and at any point in the design, you can convert your T-Splines model to a NURBS model for downstream analysis or manufacturing applications.
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Fully integrated in Rhino: All capabilities available natively within Rhino. Leverage all existing Rhino capabilities. Fully integrated help and tutorial functions and hot keys.
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Fully integrated in Maya: All capabilities available natively within Maya.
Case studies & tutorials
Start with an .obj mesh file from Rhino or a third-party polygonal modeler. Use T-Splines as a push-button solution to smooth the model and use it as a NURBS.
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Claas Kuhnen from Kendall College of Art and Design at Ferris State University demonstrates several different workflows for converting mesh models to NURBS with T-Splines.
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