| T-Splines for Maya product features |
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Insert
point
-add local detail anywhere on the surface -both preserve surface and preserve hull options available -insert the point at any location along an edge (default is at the midpoint) Extend T-Junction -easily extend inserted points and partial rows of control points across the surface Delete edge pairs -delete partial isoparms to simplify geometry in the model -thin large areas of the model at once Split surface -break off a group of faces from a surface Copy faces -make a copy of selected faces on a surface Delete faces -delete a group of faces from a surface Add creases -add local creases anywhere on the model -edit the sharpness of a crease in real time Remove creases -automatically remove all residual creases in the model after merging -manually remove creases Merge -merge together NURBS patch models converted to T-Splines -use three different merging techniques utilizing vertices, edges, or hulls Extrude -extrude any T-Spline face Create T-Spline shapes -use sphere, cone, torus, plane, or cylinder primitives Convert to T-Splines -convert NURBS to T-Splines exactly -convert SUBDS to T-Splines exactly, given no n-sided faces Convert to NURBS -convert to nurbs exactly across the model, with approximation to any specified level around star points -control the boundaries of the outputted NURBS patches Tessellate to polymesh -export a T-Spline model to a polymesh Create proxy -create a polygon proxy to easily UV map and rig the T-Spline Display options -use multiple options to modify the displayed components of the T-Spline object for easier identification and editing Selection modification -use multiple options to toggle the portion of the object selected T-Splines for Maya is available on Windows, Mac, and Linux for Maya Versions 2008, 8.5, 8.0, and 7.0. |