T-Splines

T-Splines for Maya
T-Splines for Maya product features Print E-mail
 Insert point        
    -add local detail anywhere on the surface
    -both preserve surface and preserve hull options available
    -insert the point at any location along an edge (default is at the midpoint)



Extend T-Junction
    -easily extend inserted points and partial rows of control points across the surface

Delete edge pairs
    -delete partial isoparms to simplify geometry in the model
    -thin large areas of the model at once
Split surface
    -break off a group of faces from a surface

Copy faces
    -make a copy of selected faces on a surface

Delete faces
    -delete a group of faces from a surface

Add creases
    -add local creases anywhere on the model
    -edit the sharpness of a crease in real time

Remove creases
    -automatically remove all residual creases in the model after merging
    -manually remove creases 

Merge
    -merge together NURBS patch models converted to T-Splines
    -use three different merging techniques utilizing vertices, edges, or hulls

Extrude
    -extrude any T-Spline face

Create T-Spline shapes
    -use sphere, cone, torus, plane, or cylinder primitives

Convert to T-Splines
    -convert NURBS to T-Splines exactly 
    -convert SUBDS to T-Splines exactly, given no n-sided faces

Convert to NURBS
    -convert to nurbs exactly across the model, with approximation to any specified level around star points
    -control the boundaries of the outputted NURBS patches

Tessellate to polymesh
    -export a T-Spline model to a polymesh

Create proxy
    -create a polygon proxy to easily UV map and rig the T-Spline

Display options
    -use multiple options to modify the displayed components of the T-Spline object for easier identification and editing

Selection modification
    -use multiple options to toggle the portion of the object selected




T-Splines for Maya is available on Windows, Mac, and Linux for Maya Versions 2008, 8.5, 8.0, and 7.0.