Why model with 4000 control points when 1000 will do?
Introducing the T-Splines Maya Plugin
- Smooth, gap-free surfaces
- Easier to tweak (fewer control points than NURBS)
- Fits into your modeling pipeline
(Right)
T-Splines use 75% less control points (in this example) and allow
arbitrary detail and a
smoother image. |

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Quickstart Videos
QuickTime 7 required
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Modeling in T-Splines

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Rendering T-Splines

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Animating T-Splines

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About the T-Splines
Maya Plugin
The T-Splines Maya Plugin was created for artists who want the
precision of NURBS without limiting themselves to its stringent
restrictions. In T-Splines, arbitrary detail is easily added, and the
entire model can maintain just the optimum level of detail. This means
creating seamless models is the rule, not the exception.
Additionally, there is no need to worry about keeping tangencies
between different parts of the model—T-Spline models are
automatically curvature continuous throughout.
These qualities make T-Splines the natural successor to NURBS. Invented
over 25 years ago, NURBS
established themselves as the foundation of high-end modeling in
animation and CAD because they are mathematically precise. This
precision isn't free, though: the artist can obtain it only
by carefully restricting her modeling to rectangular grids of control
points. Rarely do artists attempt to complete an entire model out of a
single NURBS—instead, they use a series of NURBS patches. Nor
is the precision automatic: care must always be taken to make sure the
patches comprising a model line up and are tangent. Such unfriendly
restrictions have made NURBS modeling less accessible to beginning
modelers and the source of frustration by more experienced modelers.
Although the beauty and utility of a well-constructed NURBS model is
undisputed (NURBS are fit to be used in any setting, from video games
to industrial design to CAD because of their precision), the effort
that goes into crafting a NURBS model makes many artists think twice
before choosing NURBS over polygons and subds. Forward and backwards
compatible with NURBS, T-Splines is breathing new life into NURBS
modeling with its liberating capability of accommodating
detail and leading the way towards the next generation of
high-detailed modeling.
T-Splines also includes subdivision surface modeling attributes.
Since T-Splines is a superset of both NURBS and subds, it converts losslessly from both surface type and can
export to either NURBS or polygons. One significant
benefit T-Splines enjoys over subds is that local detail can be added
in T-Splines without changing the surface, while upon adding detail in
subdivision surfaces the surface is slightly deformed.
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Using the
T-Splines Maya Plugin
The T-Splines Maya Plugin Version 1 was designed to accommodate two
basic workflows: using T-Splines to create a new model and converting
existing models to T-Splines for simplification.
1. Using T-Splines
when creating a new model
There are a number of ways to take advantage of T-Splines when creating
a new model. Since the main advantage of T-Splines is in editing and
detail work, many artists create the general shape of their model with
polygons, then convert to T-Splines to add detail and make changes. It
is also possible to begin modeling directly in T-Spline primitives.
2. Using T-Splines
to simplify and merge existing models
As 3d models become more and more realistic, every industry is
demanding more high-detailed models. Achieving this level of detail in
NURBS or polygons can result in heavy models that are unwieldy to edit
and expensive to render. By converting existing NURBS and polygon
models to T-Splines, you can subsequently cleanse the model of unneeded
data and merge multiple-patch NURBS models into a single surface. This
results in a T-Spline model that is easy to animate and edit, and
accommodates arbitrary areas of high detail while leaving less detailed
areas of the surface uncluttered with control points.
Try the
plugin free
You can download the free
learning edition of the T-Splines Maya Plugin
and start modeling today. Leverage our online tutorials, movies, and
downloadable documentation to
get up to speed quickly. When you're convinced T-Splines will save you
significant modeling time, you can purchase
online.