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6/21 Transitioning from NURBS to T-Splines View
12/07 Footwear modeling with T-Splines 3.3 for Rhino View
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Yacht tutorial

A support and feedback forum for Autodesk T-Splines Plug-in for Rhino users.

Yacht tutorial

Postby Matt Sederberg » Fri Jun 15, 2007 3:05 pm

Here is a tutorial about how to create a yacht using T-Splines and Rhino 4.

http://www.tsplines.com/rhino/yacht.pdf.

It looks like Stefano Ceppi used the tsSkin with fitting turned on for this tutorial, which we were pleased to see since this remains our biggest area of focus for improvements (getting better fitting results.) So it's good to see cases where it's working today :-)

Anyway, Stefano welcomes your comments and questions. I'm looking forward to walking through this myself, and hope to check in later on with my own yacht :-)
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Picture 3.png
The yacht.
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Postby Matt Sederberg » Tue Jun 26, 2007 5:10 pm

Okay, here's my own yacht. I used tsSkin with fitting turned on to get the hull, then other Rhino commands for the rest of the boat.

I got a little carried away, and made a little sailor using tsExtrude and tsManip. I also brought in the steering wheel curves that are available for download at our models repository and made this using tsSkin.

I'm definitely NOT an industrial designer, but this whole thing took me about three hours, then another hour or so playing around with the fingers on the sailor's hand.
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yacht1.png
yacht1.png (41.33 KiB) Viewed 1770 times
yacht2.png
yacht2.png (76.78 KiB) Viewed 1769 times
yacht3.png
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Postby ricardo » Tue Jun 26, 2007 5:26 pm

I like the way surface divisions increase towards the sailor's hand, makes sense. I'm starting to like the new extractor:D
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yacht tutorial

Postby stefan » Fri Jun 29, 2007 7:27 am

hy to everyone my name is stefano ceppi i will write few tutorial as soon my work let me do it, about vehicles and other items using t-splines of course :shock: .
My tutorial in yacht design is because im working at moment in this field for a project..its my first time writing tutorial and on a forum, i decided to do it because Matt is great and i hope all of us can improve t-splines tools. If you need help or you want to write some comments i will be here for you..if i dnt answer you soon "not disrespect" 8) :D just im busy. ciao stef
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Postby TomFinnigan » Fri Jun 29, 2007 6:15 pm

Thanks for the tutorial stefano, and welcome to the forum. It's always nice to see people get good results with the tools we've made.. :)

Today we got some very good results using tsSkin with fitting, by using a new method. I still need to get the speed up, but it looks like it'll end up being faster, smoother, and more accurate to the original curves.. :)
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