Hi Bobro
First off let me appologise for my rotten english. Now on with the post. Im not entirely sure this will help but it's pretty much the way i work with all this software, im very new to it all , actually im still on the trial versions of t-splines. But this is what the mighty internet has tought me and it works for me. Im a jewler too by the way. So in rhino/ t-splines you want to make your base piece ie. a ring shank or pendant, i would suggest that basics like size and thinkness and stuff should be taken care of now. Then in box mode export as a obj. Another thing obj's don't hold precise messure only it's messures relative to it's self, so that size 10 ring when you export to obj is not a size 10 anymore, but the thickness relates to size,so after your detailing in zbrush you need to get it back to rhino for resizeing and booleons and stonesetting ect. Im having a hard time expresing myself in english but hope you get the gist of it. Then import in zbrush divide and make your detail work, this will send your polycount up. On the pixologic.com you can get the a free plugin called decimation master, and this will make it posibble to cut your active point count way down without making your model look bad. I usually set my pointcount down to bellow 50000 active points, if i don't do this rhino crashes:D, it will destort your surface a bit but for jewelry it doesn't really matter the buff will take it out later

Then export as obj, import in rhino, at this stage i leave it as a mesh, it lets me do booleons and scale and the finishing stuff, and i can't seem to convert it to nurbs or t-splines succsesfully, then exp as a stl for printing. Hope it helps.