Basically, what i'm trying to do is replicate the temple of concordia and i'm immediately having problems with the columns. Here is an image for reference: http://upload.wikimedia.org/wikipedia/c ... rdia01.JPG
I'm trying to create the concave part of the columns, the flutes. Here is my process:
1. I create a mesh cylinder and convert it into a t spline.
2. I used the array command to repeat smaller circles that i plan to cut out of the column.
3. I've tried various combinations of mesh/t spline/poly surface to achieve a good 'mesh boolean difference' and whenever i do it, the column is converted back to a rhino mesh with an intense amount of faces and edges to where i cant further shape my column to how i want it to look.
i've attached the outcome of it all. ive spent a good part of the day trying to create the fluted look but its just not working in the workspace (the render looks satisfactory) given all the faces and edges that it produces.
its killing me right now that i cant get it to work.










