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|Autodesk T-Splines Plug-in for Rhino v3.4||Download|
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|3/07||Carl Bass reintroduces T-Splines for Rhino||Register|
|6/21||Transitioning from NURBS to T-Splines||View|
|12/07||Footwear modeling with T-Splines 3.3 for Rhino||View|
|11/29||New T-Splines reverse engineering tools||View|
|10/28||How T-Splines changed my aproach to making jewelry in CAD||View|
|09/29||Modeling a water gun||View|
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|06/08||T-Splines for Rhino intro||View|
jbshorty wrote:Matt - this is a good example where UVN Drag Mode needs a bit more improvement. If CTRL+dragging multiple points on a nurbs surface, they each follow their own normal vectors. But on a tspline they all follow one vector.
ALTO wrote: @jonah: no problem, i'm really honored!
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