T-Splines
T-Splines

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Date Topics  
3/07 Carl Bass reintroduces T-Splines for Rhino Register
6/21 Transitioning from NURBS to T-Splines View
12/07 Footwear modeling with T-Splines 3.3 for Rhino View
11/29 New T-Splines reverse engineering tools View
10/28 How T-Splines changed my aproach to making jewelry in CAD View
09/29 Modeling a water gun View
09/07 Car modeling:
Parts 1, 2, & 3
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07/06 tsElements intro
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06/22 Free-form Architecture View
06/15 TS Pipe command View
06/08 T-Splines for Rhino intro View

Self Portrait in T-splines

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Self Portrait in T-splines

Postby martinhodge » Fri Nov 12, 2010 10:52 pm

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self-portrait-sculpture-2.jpg
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Last edited by martinhodge on Tue Nov 16, 2010 5:33 am, edited 1 time in total.
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Re: Self Portrait in T-splines

Postby Hamishk » Sun Nov 14, 2010 9:29 pm

Martin,
very impressive. Did you use reference images?
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Re: Self Portrait in T-splines

Postby martinhodge » Mon Nov 15, 2010 2:06 pm

Thanks Hamishk, I used a front and side reference image photoshoped (rotated etc) so the features line up.
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Re: Self Portrait in T-splines

Postby Matt Sederberg » Mon Nov 15, 2010 2:20 pm

Nice work Martin.

You use T-points often in your models, I've noticed. How do you work? Form the model with minimal control points, then insert more points where you need them to get the shape? (This is what we teach, but just curious if this is in fact what you're doing!)
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Re: Self Portrait in T-splines

Postby martinhodge » Mon Nov 15, 2010 8:19 pm

Hi Matt, The T-points are inserted after the face contour edge flow is established. The way the edges are looped allows the face to be pulled into shape. The T-points are important to mimic the smooth decrease in folded skin and to control where the indent begins and ends. I use T-points also to limit the number of faces on a model as the less faces there are the smoother the surface.
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