dfunk wrote:It seems as though that if I start with either a box or a plane that at some point the 4 corners become an issue when trying to create a perfectly rounded seat back and seat bottom (top and bottom boundries). I can eye-ball things fairly well, but seem to always end up with some dimples where these corners end up residing. What's the best approach to start with???
Well, I probably would aproach it like you did.....starting with a primitive plane and polygonal manipulating. I can help you with the dimples if you send me the file.
dfunk wrote:Second question is this:
When I try to "thicken" a complex form such as this seat, the perpendicular edge that's created seems to deform as it flows along the edge of the model. How do I perform thicken without the edge going bananas?
Depends on the case.......but a probable solution is to tsThicken before doing the tsCrease.
The model can help me here too to give you a solution.
dfunk wrote:Or how about this one that's a little more geometric but still could benefit from an organic modeling tool for the seat back? Same process???
I think that the first example (more organic) is perfect for T-Splines. Totally doable.
The second example (more geometric) can be done in T-Splines but is not the best model to make with T-Splines, at least not completlly. Maybe only for the backseat. You can approach it on the same way.
Anyway, I can help you with a solution with the file that have the problem.