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| Autodesk T-Splines Plug-in for Rhino v3.4 | Download |
| Autodesk tsElements v1.2 | Download |
Webinars
| Date | Topics | |
|---|---|---|
| 3/07 | Carl Bass reintroduces T-Splines for Rhino | Register |
| 6/21 | Transitioning from NURBS to T-Splines | View |
| 12/07 | Footwear modeling with T-Splines 3.3 for Rhino | View |
| 11/29 | New T-Splines reverse engineering tools | View |
| 10/28 | How T-Splines changed my aproach to making jewelry in CAD | View |
| 09/29 | Modeling a water gun | View |
| 09/07 | Car modeling: Parts 1, 2, & 3 |
View |
| 07/06 | tsElements intro hosted by Novedge |
View |
| 06/22 | Free-form Architecture | View |
| 06/15 | TS Pipe command | View |
| 06/08 | T-Splines for Rhino intro | View |
... Yeah! I'm so happy! Matt Sederberg wrote:Mark,
Thanks so much for asking your question! I'm about to jump on a plane, but I just wanted to vouch that this was Carl Bass, CEO of Autodesk, who answered you.
Will post more soon.
Matt

Travis Serio wrote:i still want different colors for weighted edges.
Travis Serio wrote:extrude along curve
extrude along curve with x number of subdivisions
Travis Serio wrote:the ability to select multiple faces and scale them all in 2d 1 by 1 all at the same time based on their face normal. Think of a grid 5x5 of squares and each squares faces gets a scale2d face extrude.
Travis Serio wrote:pipe2d for flat for that gets thickened later.
Adam Helps wrote:Travis Serio wrote:the ability to select multiple faces and scale them all in 2d 1 by 1 all at the same time based on their face normal. Think of a grid 5x5 of squares and each squares faces gets a scale2d face extrude.
How is this different from what you can do now? Specifically, right now you can select any number of faces, change dragmode to UVN, and then use the Scale manipulator. Is that what you are asking for? If not, would you please be painfully specific about the difference between that and what you want?
TomFinnigan wrote:Adam Helps wrote:Travis Serio wrote:the ability to select multiple faces and scale them all in 2d 1 by 1 all at the same time based on their face normal. Think of a grid 5x5 of squares and each squares faces gets a scale2d face extrude.
How is this different from what you can do now? Specifically, right now you can select any number of faces, change dragmode to UVN, and then use the Scale manipulator. Is that what you are asking for? If not, would you please be painfully specific about the difference between that and what you want?
I think he means the option to keep the extruded faces together or not. In the 5x5 grid case, whether you'd end up with one 5x5 grid of extruded faces, or 25 separate extruded faces, like you'd get if you extruded one at a time.
Travis Serio wrote:TomFinnigan wrote:
Adam Helps wrote:
Travis Serio wrote:the ability to select multiple faces and scale them all in 2d 1 by 1 all at the same time based on their face normal. Think of a grid 5x5 of squares and each squares faces gets a scale2d face extrude.
How is this different from what you can do now? Specifically, right now you can select any number of faces, change dragmode to UVN, and then use the Scale manipulator. Is that what you are asking for? If not, would you please be painfully specific about the difference between that and what you want?
I think he means the option to keep the extruded faces together or not. In the 5x5 grid case, whether you'd end up with one 5x5 grid of extruded faces, or 25 separate extruded faces, like you'd get if you extruded one at a time.
in UVN dragmode to extrude faces individually
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