Download the current version.
|Autodesk T-Splines Plug-in for Rhino v3.4||Download|
|Autodesk tsElements v1.2||Download|
|3/07||Carl Bass reintroduces T-Splines for Rhino||Register|
|6/21||Transitioning from NURBS to T-Splines||View|
|12/07||Footwear modeling with T-Splines 3.3 for Rhino||View|
|11/29||New T-Splines reverse engineering tools||View|
|10/28||How T-Splines changed my aproach to making jewelry in CAD||View|
|09/29||Modeling a water gun||View|
Parts 1, 2, & 3
hosted by Novedge
|06/15||TS Pipe command||View|
|06/08||T-Splines for Rhino intro||View|
dcd121 wrote:I added a t spline object and the box model it came from.
Matt Sederberg wrote:Hi Rupert,
This is similar to Dave's, as you can see with more polylines on the input and keeping the input cage closer to the shape of the final model you are able to more closely resemble the intended shape.
Users browsing this forum: Bing [Bot], Google [Bot] and 6 guests
© 2008, phpBB Group | © 2008–2011, T-Splines, Inc.