I'm working on some conceptual models for a Formula 1 Reno Racer, and using TSplines for the entire aircraft. Prior to this, I was doing my flying surfaces as NURBS, my fuselage as TSplines, and then using standard Rhino commands to create blends between them. I've been able to maintain the accuracy of my airfoils even while using tsMakeUniform, and I can say without a doubt I will never ever make another airplane in standard NURBS again - now that I have the topology where I want it, making edits to the model and really sculpting the blends is so easy and wonderful. This one is missing the landing gear and wheel pants, but I should have those on later this week.
-Sky










