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SDS wrote:The "Generic Airplane" is not a composite of Nurbs and TSplines, it is a single TSpline surface, drawn using "TS From Lines" after first drawing separate frameworks of lines for the wing, fuselage, and empennage, then linking these together with lines. Use TSpline's "Extract Control Polygon" to examine the line frame, then use "TS From Lines" on the entire framework to recreate the surface.
I was amazed that these fairings was generated by just linking the wing and fuselage with straight lines. If you were to Weld the same vertices after first skinning each component individually, it would accomplish the same thing; I was more comfortable working with the lines. (I see now that this airfoil is obviously not a Clark Y: I must have adjusted the lower edge points to add curvature to the bottom of the airfoil.)
mcg wrote:SDS -- many thanks for this clear explanation, and for pioneering this whole problem. I will try it.
SDS wrote:For this exercise I started with a Clark Y airfoil and a typical fuselage cross section, both reduced to 8-10 control points.
Adam Helps wrote:One of the interesting properties of T-Splines, with regard to precision modeling, is that perturbations are limited to a fixed area around each control point...
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