T-Splines
T-Splines

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Autodesk T-Splines Plug-in for Rhino v3.4 Download
Autodesk tsElements v1.2 Download

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Webinars

Date Topics  
3/07 Carl Bass reintroduces T-Splines for Rhino Register
6/21 Transitioning from NURBS to T-Splines View
12/07 Footwear modeling with T-Splines 3.3 for Rhino View
11/29 New T-Splines reverse engineering tools View
10/28 How T-Splines changed my aproach to making jewelry in CAD View
09/29 Modeling a water gun View
09/07 Car modeling:
Parts 1, 2, & 3
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07/06 tsElements intro
hosted by Novedge
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06/22 Free-form Architecture View
06/15 TS Pipe command View
06/08 T-Splines for Rhino intro View

Wish list

A support and feedback forum for Autodesk T-Splines Plug-in for Rhino users.

Wish list

Postby Matt Sederberg » Thu Sep 14, 2006 9:34 am

I've compiled some emails from our beta users into a "wish list" thread here on the forum. These responses play a major role in how we continue our development of this plugin. What are your top T-Spline plugin requests? Feel free to repeat requests already listed, as that will push them up in our prioirity queue.

T-Spline wishes:

Select ring
select loop
select connected points
Extrude along a normal
T-Splines primitives
Delete face
Last edited by Matt Sederberg on Thu Sep 14, 2006 11:19 am, edited 1 time in total.
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Postby Unk » Thu Sep 14, 2006 10:54 am

-uv mapping (an unwrap function for t-splines surfaces would be great, but maybe that's not your field)
-organic controls like rhino ones
-displacement (with automatic local refinement)
-sculpting tools like z-brush

maybe it's too much :P
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Postby TomFinnigan » Thu Sep 14, 2006 3:02 pm

Unk wrote:maybe it's too much :P


There's a reason it's called a wish list.. :).

About the organic controls, could you give some specific examples of what you're talking about, or functionality you'd like to see?

Thanks.
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Postby Unk » Fri Sep 15, 2006 4:30 am

in rhino there's an interface that is used for selecting and moving control points by UV and normals coordinates (i don't know if they're planning to make it run also on mesh points... it's quite a "forgotten tool") and a toolbar called organic.
They are very useful when you model complex things like a body or a face.
Improve this interface would be very useful (maybe use it also for extrusion and offset, the command line is uncongenial) but you should make it work also on faces, not only on cp.
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extrusion wish

Postby jarrek » Fri Oct 06, 2006 1:44 pm

It's my first day of playing with t-splines for Rhino.

The intuitive option I'm missing while extruding is "extrude direction - normal to face".
For multiple, not connected faces the direction would vary.

I need to play with it more to have more comments but overall it's verry impressive tool !

thanks,

Jarek
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