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Date Topics  
7/09 Creating stunning jewelry designs with T-Splines View
5/07 How to approach modeling with T-Splines View
3/07 Carl Bass reintroduces T-Splines for Rhino View
6/21 Transitioning from NURBS to T-Splines View
12/07 Footwear modeling with T-Splines 3.3 for Rhino View
11/29 New T-Splines reverse engineering tools View
10/28 How T-Splines changed my aproach to making jewelry in CAD View
09/29 Modeling a water gun View
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06/08 T-Splines for Rhino intro View

Chris's Stuff.

Share your T-spline images here.

Re: Chris's Stuff.

Postby Chris Botha » Sun Apr 03, 2011 2:40 am

(thread cleaning, removed all non tsplines related stuff)
Last edited by Chris Botha on Mon Apr 04, 2011 4:22 am, edited 2 times in total.
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Re: Chris's Stuff.

Postby Chris Botha » Sun Apr 03, 2011 4:13 pm

these crossover sweeps are bread and butter stuff for me, usually i would do this type of thing with sweep1 history and push the profiles around, with tsplines the workflow is simpler ;)


Image
Last edited by Chris Botha on Mon Apr 11, 2011 3:45 am, edited 1 time in total.
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Re: Chris's Stuff.

Postby Chris Botha » Wed Apr 06, 2011 4:05 am

had it cast for myself.. so i can hug myself.... I dunno.. may get me a few wierd looks down at the local watering hole...

IMG_0243.JPG
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Re: Chris's Stuff.

Postby Chris Botha » Thu Apr 07, 2011 9:15 pm

don't you just hate customers...

I finished that tsplines crossover sweep, all rendered in Plat, presented as Plat, and then milled as one piece.. last minute they call up and say.. I want the shank in Yellow Gold.... :x :? :|

anyway all done, I will set later ..

IMG_0246.JPG
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Re: Chris's Stuff.

Postby Chris Botha » Fri Apr 08, 2011 2:31 am

lady that works with me is Chinese, and after the dragon I did, she asked if i could do this ring for her, its year of the Rabbit I believe :)

Capture.JPG
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cap2.JPG


damn eyes and noses.. still get me....
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Re: Chris's Stuff.

Postby Saskia » Fri Apr 08, 2011 7:58 am

Chris,
great, love it!

Is the rabbit male or female?
I am missing the information (editing your human form) :lol:

Ami
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Re: Chris's Stuff.

Postby Chris Botha » Fri Apr 08, 2011 3:45 pm

HAhahahahhahahahaha.. after my booby edit i think i wil leave my rabbit an "it" ;)
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Re: Chris's Stuff.

Postby Chris Botha » Sun Apr 10, 2011 9:20 pm

phew out the door :)

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Re: Chris's Stuff.

Postby Chris Botha » Sun Apr 10, 2011 10:45 pm

tsplines made my life just a squidgin easier with this job.. only bread and butter stuff but still.. it pays..

uhh cant seem to find the tsAutoPave command.... :wink:

ringthing.jpg
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Re: Chris's Stuff.

Postby Chris Botha » Mon Apr 11, 2011 2:23 am

HA!

too easy.. even if this suckers shell is a little geometric ;)

turtle cap.JPG


added file , have fun.. no laughing at my turtles back ok..

file is big as a tsplines object, so savedsmall, so its wiremesh, the usual thing, :tsConvert: then :tsSmoothToggle:
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Re: Chris's Stuff.

Postby Chris Botha » Wed Apr 13, 2011 2:25 am

bored.. had a spare bit of time.. kids love me more now ;)

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Re: Chris's Stuff.

Postby Chris Botha » Sat Apr 16, 2011 6:32 pm

sunday morning.. started out explaining to kids how to sketch faces.. then ended up here..

i dont get it myself.. sometiems my brain jsut wanders off.

anyway was fun to model, taking kids input too ;)
Capture2.JPG

Capture.JPG
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Re: Chris's Stuff.

Postby Chris Botha » Sun Apr 17, 2011 12:11 am

usually if by ten minutes into a model i dont have a clue i give up..

let me share 8 minutes of FAIL! (speed = 2.5X)

How NOT to model a biplane!

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Re: Chris's Stuff.

Postby Chris Botha » Sun Apr 17, 2011 4:25 am

slightly more successfull with the bug.. :)

sambug.JPG

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Re: Chris's Stuff.

Postby Adam Helps » Sun Apr 17, 2011 10:35 pm

Hey Chris! We recently increased the posts-per-page to fifty (we've got database muscle to spare, and it seems more convenient?), but your monster thread still splits into multiple pages :). That's pretty awesome.

I'm always kind of interested in attempts to model something that fail, because from a developer's point of view, there may be something to improve there. The bi-plane just looks like a tough modeling problem, though, rather than any particular tool failure...

I was thinking it might be useful to start with [something very close to] an actual airfoil shape, like the kind of stuff that Sky is using for his wings. I think with an airplane, you really need to get that iconic shape of the wings just right -- sleek, aerodynamic, and rigidly geometric for the length of the wing itself, with maybe some small transitions on the ends and into the body. Although with a bi-plane, I think you need to make sure the top of the wings join above and independently of the body, creating a rigid, smooth rectangle over the top of the cockpit -- that means no star points on top in the center. As long as you get the wings right, I think you can get away with more when designing the body.

I've been trying to teach myself some more modeling this weekend, by the way -- I'm still a complete newbie, though ;).
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Re: Chris's Stuff.

Postby Chris Botha » Sun Apr 17, 2011 11:46 pm

Hi, my name is Chris.. I am a postwhore... :lol: :lol: :lol: :roll:

actually I like sharing my learning curve.. I learn from other peoples posts so I reciprocate and post models hoping it makes someone elses journey easier..

unfortunately.. (or luckily depending on how you view it) I will fade off after I crest the curve.. probably another week or two i guess.. its my MO..

see my threads at mach forum (cnc related.. 300 plus posts.. )

http://www.machsupport.com/forum/index. ... 446.0.html

or my newly created blog.. ??blog?? sounds like something you get when you dont eat enough dietary fiber ...

http://digital-jeweller.blogspot.com/

(crafty spamming?) :wink:

and look for me also in the Rhinocam and Deskproto forums.. My post count on 3dcadjewelry is currently into uhhh 7000 plus posts.. but I regard that as home away from home.. ;)

im a bit like a crazy buzz at first, then I quickly taper out ;)

as for the fail model, my apologies.. I was not implying it was a tsplines fail, it was a chris fail.. trying to work without reference materials.. I have come to learn that its not the way to work with this type of program..

I am currently ramping into Silo.. thanks to you guys.. I would never have even cast a look at sub-d until Tsplines :)
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Re: Chris's Stuff.

Postby Chris Botha » Mon Apr 18, 2011 4:22 pm

redrew biplane, looks awesome, i used reference materials that are copyrighted to a model plane maker so I will post after checking with him..

in the meantime.. my motto.. dont give a man a fish.. teach him to catch his own fish..

friend of mien left jewellery industry and into fishing lure industry.. he was having issue scanning lures to alter.. tsplines is faster than scanning ;)

tsfishcap.JPG
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Re: Chris's Stuff.

Postby Chris Botha » Tue Apr 19, 2011 2:59 am

unable to contact the person whose plans are on the web about copyright so wont post, but here is where i stopped drawing new biplane. 90% tsplines 10% BD..

Capture (Small).JPG
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Re: Chris's Stuff.

Postby Chris Botha » Wed Apr 20, 2011 4:15 am

was bored...

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Re: Chris's Stuff.

Postby Chris Botha » Wed Apr 20, 2011 3:07 pm

It appears the image i worked from to make the fish has a shadow.. causing my to model a coelacanth!!!!


I am no fisherman but apparently there is no such fish alive as the one i modelled.. here is input image.. was not much to work from.. thats my excuse and im going to stick to it!

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Re: Chris's Stuff.

Postby Tom Sederberg » Wed Apr 20, 2011 4:15 pm

:D
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Re: Chris's Stuff.

Postby Saskia » Wed Apr 20, 2011 5:26 pm

Hi Chris,
after your first try designing a fish - can you go on with a fisheye (like canon or nikon)? :lol:

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Re: Chris's Stuff.

Postby Chris Botha » Wed Apr 20, 2011 5:57 pm

from other forum.. excuses excuses ;)

Since the little overheating in Tshernobyl some years ago we have got pretty cool looking fish around here. This is only one example of the herring crossed with finnish ice elephant. Those "fins" you have pointed out nicely are a vestiges of the tusks...
Not buying? Shadow?

Sorry for the bad pic dude and thanks for the model to play with!
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Re: Chris's Stuff.

Postby Chris Botha » Thu Apr 21, 2011 4:45 pm

its at least 10% different ;) LOTR fans dont crucify me ;)

wip.JPG


evenstar.jpg
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Re: Chris's Stuff.

Postby Chris Botha » Thu Apr 21, 2011 10:29 pm

ummmmm

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Re: Chris's Stuff.

Postby Hamishk » Fri Apr 22, 2011 12:28 am

Possum Roadkill...

New Zealanders would be happy to see that. You might be able to get a market for those dead pests in New Zealand... For those that don't know, Possums were imported from Australia into New Zealand to create a fur industry in the 1800's. Promptly ate all the ground cover so the other introduced pests (stoats, weasels, cats) could eat all the ground dwelling parrots, which up til then could
a) hide easily
b) had no predators.

...
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Re: Chris's Stuff.

Postby Chris Botha » Fri Apr 22, 2011 1:06 am

LOL! this is a project of a New Zealander we share as an acquaintance.. This was my take on a rough pencil sketch, not his final project.. We got chatting on skype and he is about to plunge into Tsplines this easter as well..

Of course, if the possums are that much of an issue.. do what the yanks did.. eat them....

:lol: :lol: :lol: :lol: :lol:
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Re: Chris's Stuff.

Postby Chris Botha » Fri Apr 22, 2011 5:55 am

I have finally gotten round to math models... tsplines was kinda built for this..

I redrew a dodecahedron model I did ages ago.. the model was inspird by the art of bathsheba..

Original Nurbs "frabjous puzzle" dodecahedron..

frabjous (Small).png
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and my new improved tsplines version

1: interior and exterior tri dodecahedrons merged at their intersections
capture2.JPG


2: the inbetween polygonal dodecahedron
Capture3.JPG


3: the finished model.. I think i might get this grown in stainless at shapeways..
Capture.JPG
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Re: Chris's Stuff.

Postby JSantocono » Fri Apr 22, 2011 8:32 am

HI Chris,
I am starting to think that you have your own army of modelers behind you with the only objective to make models and post them here :-)
Your modeling production rate is quite fast!
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Re: Chris's Stuff.

Postby Matt Sederberg » Fri Apr 22, 2011 10:21 am

JSantocono wrote:HI Chris,
I am starting to think that you have your own army of modelers behind you with the only objective to make models and post them here :-)
Your modeling production rate is quite fast!
JuanS


I was just thinking the same thing -- for the past couple of days I've checked out your latest work on my laptop before nodding off in bed, then found some new stuff when i get in the office in the morning. Good stuff.
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Re: Chris's Stuff.

Postby Chris Botha » Fri Apr 22, 2011 3:38 pm

Thanks guys.. ideas float randomnly in my head.. typically I start out drawing one thing then it ends up something else.. the dead opossum was an exersize (really fast and crude) for importing a tsplines model into Blender to use the sculpt tool on.. turned out I am not not smart enough to decipher blender.... ende up finishing it with tsplines and nurbs..

the dodecahedron started out life as a pedestal fan...

sometimes i zig.. then I zag...

i am doinga video tutorial on cad/cam basics with specific aim at new people in the CAM game for the rest of this weekend, so posts will be slow..

give you guys time to breath :)
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Re: Chris's Stuff.

Postby Chris Botha » Sun Apr 24, 2011 2:18 am

took another poke at doggy.. tried quadball box model start vs tspipe version .. i think it was more succesfull..

the leftover half of the bottom of the original quadball can be a .. uhhh hmmm.. ill get back to you lot on that.... ;)

quadball hound.JPG
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Re: Chris's Stuff.

Postby Chris Botha » Tue Apr 26, 2011 1:42 am

carnival mask .. well the beginings..

will update nurbs changes to it here

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Re: Chris's Stuff.

Postby Chris Botha » Tue Apr 26, 2011 5:20 am

waaaaaahhahahahaahahha its been hinted that my mask is in fact not a mask but is a new set of glasses for Dame Edna !

dame-edna-famous-spectacles.jpg
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HA!

Similar, but no cigar!
mwahahahaahah.jpg


for those of you unaware of who dame edna is...

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Re: Chris's Stuff.

Postby Chris Botha » Thu Apr 28, 2011 4:23 pm

just for kicks ill post some jewellery ;)

in truth most the jewellery I do with tsplines could just have been variable pipe or regular rhino etc, very hard to determine from a render if or why a user used tsplines over rhino... I myslef have fallen into the trap of trying to use tsplines instead of the faster rhino equivalent in some cases ;)

so I try avoiding it and rather post the stuff that is definitely not rhino ;)

in this case the vine ring is only 20% tsplines .. guess which 20%.... ;)

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Re: Chris's Stuff.

Postby Chris Botha » Thu Apr 28, 2011 9:00 pm

this in contrast is 99% tsplines and one boolean diff after converting to nurbs...

1.4ct E vvs2 centre in plat with 18ct shank.. tiny fingersize, h1/2..
Capture.JPG
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Re: Chris's Stuff.

Postby Chris Botha » Fri Apr 29, 2011 5:15 pm

talking of tspipe....

woodgrain.jpg

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Re: Chris's Stuff.

Postby Chris Botha » Fri Apr 29, 2011 6:29 pm

and inspiration comes from many quaters...

my friend niko for example.. bet he NEVER sends me a picture of him hooking himself on a fishhook again ;)

niko_fishhook.JPG

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Re: Chris's Stuff.

Postby Chris Botha » Sun May 01, 2011 3:32 am

art nouveau. easier than it seems...

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Re: Chris's Stuff.

Postby Chris Botha » Sun May 01, 2011 3:06 pm

guys .. i am considering buying keyshot to use for quick render scenarios.. as you may have noticed from the last few posts ;), I have recieved a few questions regarding it..

Here is a quick demo i did for someone, figured someone may like this.. there is also a webinar on this somewhere on tsplines forum..

Mods , please remove post if you think its not relevant.

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Re: Chris's Stuff.

Postby Chris Botha » Tue May 03, 2011 4:13 pm

guys.. been slow going here.. I fiond I am not using my tsplines as much as I would like.. mostly using it nowadays to alter nurbs models.. to shape prongs etc... I will post a workflow on a ring i did this with to make the prongs "pointy". ungrouped the matrix head, deleted 3 of the four prongs, exploded the remaining one, tsconvert, closehole, drag points. mirror mirror.. voila.. pointy claws. of course these are render issues, the wax will have regular claws...

original.JPG
version2.jpg
IMG_1187.JPG
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Re: Chris's Stuff.

Postby Matt Sederberg » Tue May 03, 2011 4:20 pm

Chris Botha wrote:art nouveau. easier than it seems...

cap1 (Custom).JPG

cap2 (Custom).JPG


Love this!
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Re: Chris's Stuff.

Postby Matt Sederberg » Tue May 03, 2011 4:26 pm

Chris Botha wrote:guys .. i am considering buying keyshot to use for quick render scenarios.. as you may have noticed from the last few posts ;), I have recieved a few questions regarding it..

Here is a quick demo i did for someone, figured someone may like this.. there is also a webinar on this somewhere on tsplines forum..

Mods , please remove post if you think its not relevant.



IMO, relevance is anything helpful to our users, even if it doesn't directly involve T-Splines. No worries!
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Re: Chris's Stuff.

Postby Chris Botha » Wed May 04, 2011 3:41 pm

Thanks matt, the "howto" design post is an abbreviation of a fuller explanation here,

http://digital-jeweller.blogspot.com/20 ... ocess.html

may prove interesting.. few more tsplines thingo's in there too :)
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Re: Chris's Stuff.

Postby Chris Botha » Tue May 10, 2011 6:43 pm

been a bit.. the shank is a tsplines object.

this was a cancelled design project.

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Re: Chris's Stuff.

Postby Chris Botha » Wed May 11, 2011 9:09 pm

love that tspipe to death!

Capture.JPG
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Re: Chris's Stuff.

Postby Chris Botha » Fri May 13, 2011 5:02 pm

finished :)

Click image to go to entire process post.

Image
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Re: Chris's Stuff.

Postby Chris Botha » Sat May 14, 2011 2:06 am

skellie (Custom).jpg
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never let it be said jewellery is boring. cannot post any more on this project, its a biker club ring .. and I like my kneecaps situated where they are...
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Re: Chris's Stuff.

Postby Chris Botha » Sat May 14, 2011 8:17 pm

update.. my client has cleared me to post on this, turns out its the other project im on is a biker club ring, this one is jsut a biker ring.. so complicated ;)

I am only making the hands, the skull and hat i jsut modelled quickly from the skull posted in Frankenspline thread so i could guage scale and position.

The brief is to make three rings, to be worn side by side.. see no evil, hear no evil, speak no evil, using an existing bike ring, and adding the skeletal hands in the appropriate positions over the skull.
Capture.JPG

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Re: Chris's Stuff.

Postby Matt Sederberg » Sat May 14, 2011 10:40 pm

Wow, nice job. We've done some work starting from that skull, too.
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