T-Splines
T-Splines

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Webinars

Date Topics  
7/09 Creating stunning jewelry designs with T-Splines View
5/07 How to approach modeling with T-Splines View
3/07 Carl Bass reintroduces T-Splines for Rhino View
6/21 Transitioning from NURBS to T-Splines View
12/07 Footwear modeling with T-Splines 3.3 for Rhino View
11/29 New T-Splines reverse engineering tools View
10/28 How T-Splines changed my aproach to making jewelry in CAD View
09/29 Modeling a water gun View
09/07 Car modeling:
Parts 1, 2, & 3
View
07/06 tsElements intro
hosted by Novedge
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06/22 Free-form Architecture View
06/15 TS Pipe command View
06/08 T-Splines for Rhino intro View

Chris's Stuff.

Share your T-spline images here.

Re: Chris's Stuff.

Postby Chris Botha » Fri Mar 15, 2013 8:47 pm

thanks dude :)

some simple stuff but it came up good. tstorus all the way ;)

6 minutes to draw the frame..

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[edit] copped some private messages about the 6 minutes.. so did a video, cannot embed, but its on my facebook.

http://www.facebook.com/photo.php?v=474745392591575
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Re: Chris's Stuff.

Postby Chris Botha » Sat Mar 16, 2013 5:46 am

Skippy.. a kangaroo ;)

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Re: Chris's Stuff.

Postby Chris Botha » Sat Mar 16, 2013 3:04 pm

just taking the kids for a walk.. then BAM! it hits me..

T-SPLINES EVERYWHERE!!!!!

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Re: Chris's Stuff.

Postby JSantocono » Mon Mar 18, 2013 9:01 am

Chris Botha wrote:just taking the kids for a walk.. then BAM! it hits me..

T-SPLINES EVERYWHERE!!!!!

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hahaha, you are totally in!!
I feel the same!

It looks that the arquitects of the trail placed the star point on the edge to have a nice creased bifurcation! He also placed a nice T-Point at the front.
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Re: Chris's Stuff.

Postby Travis Serio » Mon Mar 18, 2013 2:32 pm

someone should run standardize on that sidewalk surface to avoid having the tpoint that close to the star point. :lol:
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Re: Chris's Stuff.

Postby Chris Botha » Tue Mar 19, 2013 12:26 am

Travis Serio wrote:someone should run standardize on that sidewalk surface to avoid having the tpoint that close to the star point. :lol:

As I accelerate down the otherside of 40 I have often looked in the mirror and tried tsmakeuniform... usually response is "too many knots.. command failed.."
8)
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Re: Chris's Stuff.

Postby Chris Botha » Fri Mar 22, 2013 4:07 am

Sculpting is SO not my thing.. but i did find after a half hour, engraving and driving a tablet pen are actually distant cousins, I "could" develop the skill i suppose, but I don't have clients for this outlandish type of stuff..

anyways..

90% of the base is all tslines models from the Matrix library, slapped together with SPLOP over a drape.

projected a curve, some gems and beads then off to 3dcoat..

no special settings, just import, pick up pen and GO..

all up i estimate 40 to 45 minutes work.. but dont quote me, I was trying to record and kept crashing rhino so would need to restart recording.. eventually gave up.. If i do another i will setup as tripod.. 3dcoat EATS ram..

The BIGGEST advantage to doing this in 3dCoat imo so far has been that you dont constantly need to remesh the damn thing.. voxels truly are a completely different beast, chalk and cheese to emulated voxels that other sculpting apps I have tried offer.. but you pay for it in CPU cycles..

I was going for "Crown and Brains" but my brains look a tad very Acanthus scroll.. wonder which recent skill I learned that I stole that from..



anyway.. the model will go onto GrabCad later ;)

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Re: Chris's Stuff.

Postby Chris Botha » Sat Mar 23, 2013 5:04 am

ehh just couldn't leave it alone.. i was slammed on because it had no flowers.. lol!

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and a clip of the import

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Re: Chris's Stuff.

Postby Chris Botha » Sun Mar 24, 2013 2:00 am

My final "skull part", I think i have got the hang of mixing TSplines and 3dcoat now ;)

will be making this ring for myself :)



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Re: Chris's Stuff.

Postby Chris Botha » Fri Mar 29, 2013 6:17 am

I am finding the blend of Tsplines and 3DCoat to very good! you can spend an extra hour trying to tweak a fine detail but if you treat your model as clay parts, and simply slap on parts as needed then take to 3DCoat to blend it all up is a fast satisfying result..

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Re: Chris's Stuff.

Postby Chris Botha » Wed Apr 03, 2013 3:34 am

some Game of thrones action ;)




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Re: Chris's Stuff.

Postby oliviertij » Wed Apr 03, 2013 9:48 am

Wouoooh... As usual.

I hesitated last year between 3dCoat and Topogun. I took Topogun because of the price, but when I see what you can do with 3dCoat, :cry: :cry:
Do you think I can get the same result with Sculptris, which is free ?

And just a question, please : when I see some of your videos, and screenshots, I'm thinking you work directly on a single mesh, and " distort " it. But in the 4'15" video, you select differents elements... But as I don't speak very good english, maybe I misunderstood something you wrote before... For example, I don't understand : "slapped together with SPLOP over a drape.", neither : " voxels truly are a completely different beast, chalk and cheese to emulated voxels". I beg your pardon, would you mind to get deeper in the details ?

I wanna be your little Padawan.
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Re: Chris's Stuff.

Postby Chris Botha » Wed Apr 03, 2013 1:24 pm

Hey Oliviertjie..

I had no idea what voxels were either when i fist played with 3dcoat.. but the beauty of it is that you dont need to understand.. in the same fashion as you dont need to understand how a microwave works to heat up your sandwich.. 3dcoat can flip between voxels and polygons instantly which is the secret to its true power i feel.. you can use tools from both mindsets in the same application.. autoretopo the massive mesh back down to usable size , reimport to rhino and voila job done..

You can select seperate parts because it has layers. the fast way of seperating all your goodies onto layers is to import everything as one obj, then tick "import without voxellising", it willseperate all the meshes onto a layer each, once that is in, simply click the [S] in the voxtree to turn it into a [V] and merge the items in the tree you want joined

essential voxel are like little grains of sand, so the model cant have problems like exploding polygons, tears etc. Really jsut means clumsy oafs liek me can use it without breaking stuff. The major drawcard for me is that its interface is sane.. it looks and feels like every other normal program I own, unlike Zbrush which after three years am still no closer to figuring out.. I am glad that some people have years to try unscramble the spaghetti bowl tool system.. I however need to make money and feed my kids..

I dont sculpt directly from 3dcoat, i port my meshes, polys etc to 3dcoat then use it as a putty knife to make it all play together. rhino/tsplines is still a faster workflow to bend/warp/shift/twist the base item, then take it yuor sculpting app.. use a screwdriver to tighten screws and a hammer to hammer nails.. If i get some time I will do a clip dude.
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Re: Chris's Stuff.

Postby oliviertij » Thu Apr 04, 2013 2:50 am

What an answer !

So, I guess that will be a go idea to buy 3Dcoat...

Thanks Chris.
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Re: Chris's Stuff.

Postby Chris Botha » Thu Apr 04, 2013 3:29 am

dont buy anything on my say so dude.. think, listen, learn, get a demo, play around with it.. what works for me may not work for you?

software is quite individual to the user and his/her own implementation of it.

i recorded a clip of porting this tspline+pipe+box nurbs to 3dcoat and then apply two decals from hieghtfields and some mesh reduction smoothing and working with layers.

its uploading, be patient.
tsp.jpg


video will be live in say 20 minutes here



hope this helps dude.
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Re: Chris's Stuff.

Postby oliviertij » Sun Apr 07, 2013 8:03 am

:shock:

You use 3dCoat as if you created this soft... It's amazing, even if speaking english must help a little bit. You gave my name to a file, I'm proud !
Thank you for your explications ! I didn't think 3dcoat can offer so much possibilties...
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Re: Chris's Stuff.

Postby Chris Botha » Sun Apr 07, 2013 11:52 pm

To be honest I have not even begun to scratch the surface of what it can do.. I needed only a very few of the tools and based on those tools alone it has paid for itself already...
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Re: Chris's Stuff.

Postby Chris Botha » Sun Apr 14, 2013 4:02 am

interesting examination on the retopo tool in 3dcoat. i use all the defaults, jsut "next next next through the dialogs and for an automatice tool it works quite well on some models!

Render
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Tspline toplogy on the seperate parts
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into 3dcoat for merge/retopo
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and back to rhino for comparison.
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notice it pops triangles into it, but the flow where one part merges into another is simply awesome for wizard driven retopology tool!:?!

you can grab the original exported retopomesh a=on my grabcad, its stl format but untouched otherwise, will convert back to tsplines happily.

http://grabcad.com/library/knotwork-ring
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Re: Chris's Stuff.

Postby Chris Botha » Fri Apr 19, 2013 4:47 am

poking a stick at something here..

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Re: Chris's Stuff.

Postby Chris Botha » Tue Apr 23, 2013 3:47 am

interesting workflow on using tspipe to setup an over n under knotwork part.

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Re: Chris's Stuff.

Postby Chris Botha » Sun May 19, 2013 12:32 am

Using Tsplines and 3dcoat to make a signet ring.

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Re: Chris's Stuff.

Postby oliviertij » Wed May 22, 2013 4:24 am

Thanks Chris !

The time you spend doing something is probably shortest than the time I spend chosing a name for a file...
:mrgreen:
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