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|Autodesk T-Splines Plug-in for Rhino: v4.0||Download|
|7/09||Creating stunning jewelry designs with T-Splines||View|
|5/07||How to approach modeling with T-Splines||View|
|3/07||Carl Bass reintroduces T-Splines for Rhino||View|
|6/21||Transitioning from NURBS to T-Splines||View|
|12/07||Footwear modeling with T-Splines 3.3 for Rhino||View|
|11/29||New T-Splines reverse engineering tools||View|
|10/28||How T-Splines changed my aproach to making jewelry in CAD||View|
|09/29||Modeling a water gun||View|
Parts 1, 2, & 3
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|06/15||TS Pipe command||View|
|06/08||T-Splines for Rhino intro||View|
Matt Sederberg wrote: In the meantime, I'd recommend starting with a box. If you're using T-Splines v3, you can use the tsPull command to suck the box control points to a NURBS sphere and make your own quadball primitive that way.
Chris Botha wrote:YAAAAAWn.. ok enough tsplines for now.. gotta get back to the real world..
this was easier and easier to do.. similar worflow to hands, cept i projected my mouth/eyes/nose curves onto a sphere, rebuilt my sphere itself and ran "extract wireframe" to extract teh whole lot.. some trim (apparent intersections = true) and the head was basically done... the shank was similar to hands model..
Chris Botha wrote:ohhhhhhhhhhhhhhhhhhhh
tspipe.. OMFG why didnt someone tell me about this? LOVE IT!
Chris Botha wrote:the wife decided seh is going to wear the "hands" ring.. go figure.. I make her fantastic diamond jewellery, awesome pendants, ornate custom work.. it just lays in a box.. i knockup a silly exercise and this she WILL wear..
Chris Botha wrote:i have a wife going spare if anyone wants.. no sooner does she cnc the hands thing than she changes her mind... actually suppose im lucky she changed her mind before it was commited to gold...
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