| Edit quickly |
|
|
Gap-free editingThe videos below show why it is easier to edit organic designs in T-splines than in NURBS. The NURBS bug looks good in one position, but once his control points are moved, it becomes obvious that he is made of many NURBS patches, and gaps appear. The T-splines bug is a single, watertight surface so control points can be moved in any direction without the surface tearing. Push and pullWith the T-splines plugin inside Rhino, editing is done with a manipulator that can push and pull, rotate, and scale parts of the T-splines surface. Whether T-splines points are moved an inch or a mile, the surface will maintain outstanding continuity and not tear apart.
Starting from scratchThis video of designing headphones illustrates the speed with which you can edit and manipulate surfaces with T-Splines. The commands used in the video, such as deleting faces, extruding edges, filling holes, and extruding faces are popular techniques used in the animation industry for their speed. T-Splines brings these commands into industrial design for the first time, with one critical improvement. With T-Splines, you can add detail to a model, and the surface doesn't change or warp until you move the control points, as is done to add the ridge details to the top of the headphones at the end of the video. |