|
Entertainment engineering |
|
|
|
September 9, 2008 — The yet-to-be-released T-Splines 2.0 plugin for Rhino was highlighted in Entertainment Engineering's SIGGRAPH coverage. — Read more... |
|
|
Cadalyst SIGGRAPH review |
|
|
|
August 21, 2008 — CAD analyst Jeffrey Rowe stopped by the T-Splines SIGGRAPH booth and ranked T-Splines for Rhino as one of the top 10 products he saw at SIGGRAPH, judging its potential impact on CAD to be "high." — Read more... |
|
T-Splines rated a 9 out of 10 by 3D World |
|
|
|
March 12, 2008 — The review in the April 2008 edition of 3D World, the UK-based magazine for 3D artists, gave T-Splines for Rhino an 8 for "range of features," an 8 for "value for money" and a 9 overall. Download the PDF of the magazine article to read why, "T-Splines... rocks the way Rhino users can approach complex modeling challenges to the core..." — Download PDF |
|
T-Splines walkthrough in HDRI3D |
|
|
|
April 10, 2006 — T-Splines is a new NURBS-like surface type that opens up new frontiers in modeling by allowing you to add local detail without changing the surface. T-Splines also allows you to merge NURBS patches together to create truly seamless models. Learn how to create a face in T-Splines and use T-Splines in your workflow. — Read more... |
|
T-Splines: breathing new life into NURBS |
|
|
|
March 3, 2006 — I enjoy reading the forums at highend3d and other sites to see what the current buzz is about. I am particularly interested in discussions that debate the relative merits of NURBS and subds. From the standpoint of our company, we hope that these debates will eventually die down because T-Splines will predominate. — Read more... |
|
|
Review of Maya Plugin by artist Sergio Rosa |
|
|
|
February 20, 2006 — These last years we've witnessed some incredibly amazing advances when it comes to modeling techniques. We not only have those great modeling programs that offer an extremely wide range of tools that make your life easier, but we also have apps like zBrush that allow to sculpt directly with the mouse, or even more advanced systems such as SensAble which supposedly let you model as if you were actually working with clay. — Read more... |
|
Maya Plugin 1.1 reviewed in VFXworld.com |
|
|
|
October 26, 2005 — T-Splines is a new modeling plug-in for that allows users to go beyond basic NURBS modeling. Taking the wish lists of many modelers into account, T-Splines LLC (yep, they like their product so much they named the company after it) has created a method of modeling with the precision of NURBS while adding much more speed and freedom. — Read more... |
|
Conversation with Architosh editor, Anthony Frausto-Robledo |
|
|
|
August 7, 2005 — A company Architosh just discovered at the show is T-Splines. Architosh editor, Anthony Frausto-Robledo, spoke with Matthew Sederberg CEO, about what T-Splines is. "T-Splines is a Maya plugin that greatly increases Maya's modeling capabilities," said Sederberg. "And we are big time Mac guys," he added. — Read more... |
|
T-Splines introduced to CG Society |
|
|
|
August 18, 2005 — T-Splines are a new surface formulation initially introduced in the Siggraph papers sessions in 2003 and 2004. T-Splines are a superset of NURBS and SubDs, and can convert losslessly from either, as well as polymeshes. T-Splines also allow T-Junctions, which allow you to terminate isoparms/edgeloops in a T, without creating 'n-gons'. That is, the surface still shades and deforms like a quad, without needing extra geometry. — Read more... |
|
|
|
|
<< Start < Prev 1 2 Next > End >>
|
|
Page 1 of 2 |