T-Splines
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Entertainment engineering Print E-mail
ee
September 9, 2008 — The yet-to-be-released T-Splines 2.0 plugin for Rhino was highlighted in Entertainment Engineering's SIGGRAPH coverage. — Read more...
 
Cadalyst SIGGRAPH review Print E-mail
cadalyst
August 21, 2008 — CAD analyst Jeffrey Rowe stopped by the T-Splines SIGGRAPH booth and ranked T-Splines for Rhino as one of the top 10 products he saw at SIGGRAPH, judging its potential impact on CAD to be "high." — Read more...
 
T-Splines walkthrough in HDRI3D Print E-mail
HDRI 3D
April 10, 2006 — T-Splines is a new NURBS-like surface type that opens up new frontiers in modeling by allowing you to add local detail without changing the surface. T-Splines also allows you to merge NURBS patches together to create truly seamless models. Learn how to create a face in T-Splines and use T-Splines in your workflow.  — Read more...
 
T-Splines: breathing new life into NURBS Print E-mail
Highend 3D
March 3, 2006 — I enjoy reading the forums at highend3d and other sites to see what the current buzz is about. I am particularly interested in discussions that debate the relative merits of NURBS and subds. From the standpoint of our company, we hope that these debates will eventually die down because T-Splines will predominate.  — Read more...
 
Review of Maya Plugin by artist Sergio Rosa Print E-mail
Renderosity
February 20, 2006 — These last years we've witnessed some incredibly amazing advances when it comes to modeling techniques. We not only have those great modeling programs that offer an extremely wide range of tools that make your life easier, but we also have apps like zBrush that allow to sculpt directly with the mouse, or even more advanced systems such as SensAble which supposedly let you model as if you were actually working with clay.  — Read more...
 
Maya Plugin 1.1 reviewed in VFXworld.com Print E-mail
VFXWorld
October 26, 2005 — T-Splines is a new modeling plug-in for that allows users to go beyond basic NURBS modeling. Taking the wish lists of many modelers into account, T-Splines LLC (yep, they like their product so much they named the company after it) has created a method of modeling with the precision of NURBS while adding much more speed and freedom.  — Read more...
 
Conversation with Architosh editor, Anthony Frausto-Robledo Print E-mail
Architosh
August 7, 2005 — A company Architosh just discovered at the show is T-Splines. Architosh editor, Anthony Frausto-Robledo, spoke with Matthew Sederberg CEO, about what T-Splines is. "T-Splines is a Maya plugin that greatly increases Maya's modeling capabilities," said Sederberg. "And we are big time Mac guys," he added.  — Read more...
 
From T-squares to T-Splines Print E-mail
Core77
September 14, 2005 — There's been a slow buzz building around a new kind of modeling algorithm introduced a couple years ago using what the developer is calling "T-Splines". The big deal - and for anyone who's run into this problem it is a big deal — is the ability to dead end a spline.  — Read more...
 
T-Splines introduced to CG Society Print E-mail
CGSociety
August 18, 2005 — T-Splines are a new surface formulation initially introduced in the Siggraph papers sessions in 2003 and 2004. T-Splines are a superset of NURBS and SubDs, and can convert losslessly from either, as well as polymeshes. T-Splines also allow T-Junctions, which allow you to terminate isoparms/edgeloops in a T, without creating 'n-gons'. That is, the surface still shades and deforms like a quad, without needing extra geometry.  — Read more...
 
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