| Reverse engineering for a car tuning project |
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T-Splines excels at modeling complex organic shapes imported from scan data
The challengeDavid has been modeling 3D objects with Rhino3D since 1999. Nowadays, he leads the P&D Studio division at AJ Technology s.r.o., which specializes in industrial and product design. They closely cooperate with a company that works in the car-tuning industry (modifying a car to improve performance and style), and the complexity of shapes in this area led to the use of T-Splines. In general, modeling in the car-tuning industry is 80% reverse engineering and 20% creative work based on sketches, photos and STL scans of styled car body parts. It is important both to stay within tolerance (approximately +-0.1mm of the original part) and to keep perfect curvature and smoothness of modeled surfaces. In many cases it is possible to use standard Rhino tools to get the required shapes. However, we often encounter organic shapes that are difficult to model and where every change of shape takes several hours to remodel. These are cases where T-Splines excels. The solution: T-SplinesWe had already worked on a similar task using standard Rhino tools and we knew that this would be a sophisticated model where maintaining the geometry while staying in the requested tolerance would be challenging. So we looked for an alternative method to improve the process of modeling of these organic shapes and T-Splines turned out to be a good choice for a number of reasons:
The process1. A standard car mirror with some clay modifications was the object of modeling, and was scanned into the computer. ![]()
2. Basic surfaces were created around the .stl file by outlining the mesh with a line segment cage (placed by visual control), which was used to generate a T-Splines surface. ![]()
3. Here is the basic model after the T-Splines surface was generated. ![]()
4. The lower part of mirror was created through the same procedure as above, and was adjusted using
the Rhino Point Deviation command. ![]()
5. Both parts of the surface were connected and adjusted to match the .stl mesh. During the adjustment,
the surfaces kept their curvature and smoothness. The upper and lower parts of the mirror were then combined to create a single T-Splines surface. ![]()
6. The surface was converted to NURBS. Some additional geometry was created with standard Rhino tools. ![]()
7. The finished model. ![]()
8. The rendered model. (The client asked that the manufactured model not be publicly displayed.) ![]() Learn moreTo learn more about how David Jurda completed their project with the help of T-Splines, please download the detailed PDF case study.Return to the case studies home page. Visit our tutorials section. |