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T-Splines Car Tutorial

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61. We need to rotate the surface a bit in the middle. This isn't on blueprint, so use reference pictures.



62. Add new edge loops at the borders of our new surface.



63. Use the split poly to create the indentation. After splitting, select the faces that are selected on the shot and recess them with the move manipulator.



64. Now add details on the door. Split the indentation outline behind the handle. Split vertically the whole door along that indentation also.



65. Reshape as quads the outline of the indentation.



66. With the extrude face tool create the indentation and add an extra edge loop along the edge.



67. Build the door sides with the extrude edge tool and add an extra edge loop on it.



68. Now merge these parts. If you use T-Splines 1.6 then you can handle T-junctions in polygon mode.



69. Convert the trunk surface into polygons.



70. Turn the trunk surface to Live with the “Make Live” command and draw the lamp outline onto it.



71. Split along the curve.



72. Detach the inside part of the surface and build a polyloop along the edges.



73. Convert the roof to polygons and merge it to other parts of the car.



74. Build the next parts of the door by front and side image plane. For those parts you can use any techniques that do you prefer.



75. The rims are the most complex parts of that car. First, create polygon cylinders from the image plane. Merge the 5 cylinders whose diameters are smaller than the others. It's important to keep the number of segments if we want a polygon model without triangles.



76.Merge the five small cylinder and the one big cylinder into one model. Use the Boolean tool but don't forget to clean up the topology after the Boolean.



77. Create another five cylinders with small diameters by image plane and copy them onto that five holes.



78. Now merge everything into one object. You can see from the picture how to merge it to keep the quad topology.



79. After merging those parts, build the star shape in the center of the rim. I recommend using the append poly tools and the split poly tool.



80. Create a new cylinder. The size and the position are set by the image plane. For the first cylinder you need only six and the second cylinder you need eighteen faces. I circled on the picture the faces you need. With the edge loop create two loops inside the hole. Use snap to point to precise positioning. You only need to model 1/5 of the model because it's symmetrical. After you complete the model, duplicate, rotate and merge the copies.



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