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T-Splines Car Tutorial

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41. Now we can build these surfaces and stitch them.



42. We move on to the doors now. Create a new curve at the door and the window intersection. Keep on extrude edge along that curve.



43. Extend the fender with extra faces that we can extrude the edges from for the door. Tweak the end by the image plane.



44. We need one more loop for that part below the door.



45. With the append tool we can merge the faces and build the quad hole. After converting that will be nice and smooth circle shaped. Tweak that part by image planes.



46. Detach the new parts where there are gaps.



47. Now we build the rear quarter panel.



48. Align the topology to existing parts of car.



49. Don't forget to check the surface from all angles. It must fit from all views.



50. Build the rear quarter panel surfaces. Use curves and loft tool for that and after you are done convert it to polygons so we can merge it to the rest of the parts.



51. Convert the back bumper and the rear quarter panel to polygons and align their topology to the rest of the parts.



52. Snap and merge the vertices of rear quarter panel to arc and delete any unnecessary vertices.



53. Add more details to back bumper. Turn on "make live" on the polygon part and by back image plane draw a curve on it. Split that polygon along that curve.



54. Detach the spare part and move it a little deeper in the picture.



55. Build the sides and add extra edge loops for more realistic result.




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