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T-SPLINES buzz

what modelers are saying about t-splines


"T-Splines' editable polysurfaces are a dream come true in Rhino!
"Besides that I think that subdivision surface (SDS) modeling approach will be a major upgrade to Rhino's work flow. This will be much better than exporting SDSs from Maya, since T-Splines provides much cleaner geometry.
"This ease of use for designers, combined with NURBS fabrication advantages, can only be found in software priced powers of 10 more than the Rhino/T-Splines combo. I have been asking for this in the Rhino forums for a long time."
--Ricardo Amaral


"Just yesterday, a client came to me with a head model for a robot that he wanted prototyped, and the problem was that it had been made in a polygon modeler with large facets. I was looking at a way to smooth the model, and suddenly, after a bit of head scratching, I thought - the model being virtually all quads - what if I converted it to T-splines? So I ran it through the tsConvert command and a few seconds later - bingo! everything smooth! (within limits, of course). The client's eyes nearly fell out of his head... (mine too...)"
--Mitch Heynick
SwissRhino

"T-Splines is one of the best modeling tools in 3D today. Using T-Splines to create [an] Alfa Romeo 147 GTA reduced my modeling time by 75%. I have a very high level of modeling control with far fewer points than in an equivalent NURBS model... I highly recommend T-Splines to any company that requires fast modeling of complex shapes."
--Tibor Toth

"T-Splines models are seamless, meaning that portions of a low-resolution model can be high detail, with no gaps in between... This may all seem like magic, but truth is, the plug-in works as promised."
--Fred Galpern, VFX World

"To the artist, it is like working with the freedom of SubDs while enjoying the benefits of NURBS. If only NURBS could have started out like this! Time spent seaming NURBS surfaces could have been spent on actual modeling."
--Eric Allen, Senior Modeler, DAZ Productions

"Since I am not familiar with all modeling technologies out there, I can't really tell you that T-Splines is the way to the future. However, if I had to choose between T-Splines, NURBS or SubDs, I would choose T-Splines based on its obvious advantages over the other two systems."
--Sergio Rosa, Renderosity Art Community

"T-Splines will stand up as a particularly worthy companion to existing forms of surface generation, and more especially for those looking towards converting, editing and fine-tuning NURBS patch models."
--Chris Baker

"At Zygote we are excited about the tools T-Splines offers NURBS modelers....T-Splines has taken our old figures, dusted them off and made them useable again, not only for animation but now for use in solid engineering and design packages. They have created figures that are each composed of essentially only one surface. With their tools, the resolution can easily be reduced, and then adding details and tweaks to the shape can be done."
--Roger Clarke, Zygote Media Group

"Over the years I've witnessed and been a part of the significant growth in the 3D animation field and the evolving technology surrounding it. Having worked with NURBS and other applications, I feel that T-Splines will take animators to the next level by boosting productivity and control in a way that has not yet been seen in the industry."
--R. Brent Adams, Animation Department Head, Brigham Young University
what surface experts are saying about t-splines

“The T-Spline technology addresses some important limitations that are inherent in conventional NURBS surfaces. T-Splines are based on solid mathematical principles. An important practical consideration is that T-Splines are forward and backward compatible with NURBS.
--Dr. Rich Riesenfeld, Founder of B-splines in CAD

"I greatly respect the research of Dr. Tom Sederberg, the inventor of T-Splines. Dr. Sederberg is highly regarded internationally for his contributions in the fields of computer graphics and computer aided geometric design."
--Dr. Tomoyuki Nishita, recipient of the Steven A. Coons Lifetime Achievement Award, SIGGRAPH 2005

"I feel strongly that T-Splines’ technology will help Optimal Solutions introduce a very powerful Sculptor software tool and maintain a significant competitive advantage in CFD and FEA shape optimization."
--Mark D. Landon, Ph.D., President, Optimal Solutions Software, LLC


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